🔗 Share this article Behind the Scenes of Fallout, Gaming’s Most Unexpected Small Screen Triumph The Fallout TV show has come back to Prime Video, and it's accurate to state that audiences were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture multiple facets of the gamer's experience. There was Lucy the vault dweller, attempting to act with integrity and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts challenging his faction's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has long since lost any sense of morality out in the contaminated wastes. Building Anticipation for Season Two The show's first season ending disclosed crucial details about the culprits behind the nuclear war that sealed a society in bomb-proof bunkers for centuries. It also raised numerous mysteries unanswered for the next installment – and, now, anticipations are considerably elevated. “We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan. “Heading into the first season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are thrilled with the feedback to the show, so this time people are coming in with more excitement and new expectations.” The Mojave Beckons for Season Two The new season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, despite the fact that it was somewhat buggy at launch. “It has a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.” In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it does reference the gamer's experience. Crafting a Tangible World The Fallout TV series is distinguished by its physical authenticity – its makers prioritized authentic items and locations were fabricated, echoing the improvised nature of the outposts in the games. “Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s real.” In fact, virtually every element you see on-screen is practical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close. Made by Fans, for Fans The Fallout series resonates because it is made by accomplished storytellers who are also dedicated players, in collaboration with the game developers behind the video games. This shared passion for the world is clear in the end result. The second season is debuting on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This approach will allow for a altered viewing experience, something the creators themselves are looking forward to observe. “It's richer, it’s bigger, it’s more humorous, it has a lot of twists,” says the game director. “I can't wait to seeing what people think.”